The key to success in any Learning & Development program, especially for the working professionals, is ‘engagement’. The more you engage them, the faster the growth.
Learners today are growing savvier when it comes to using everyday technology – so much so that one in every three digital natives in the workplace (33%) now expects the same level of sophistication and excitement from upskilling and reskilling applications as they would from online games and communities.
Gamification is based on people’s behavioral patterns and can directly impact people’s decisions. This is what makes it, by far, one of the most successful techniques in online education and a fast-growing trend in eLearning.
Gamification not only harnesses learners' curiosity and competitive spirit in a healthier work environment but also helps to increase the quality of the learning experience and leads to better knowledge retention.
Today, Use of Gamification includes giving rewards (points, badges), showcasing achievement (levels, progress bars), winning (leaderboards) but it has massive potential unfolding as we speak.
For example, creating a learning experience where students, faculty, and staff will be able to interact through lifelike 3D avatars, or using extended reality(XR) to teach complex topics.
In this exclusive webcast, presented by People Matters and Hero Vired, we take a closer look at:
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Shirin SehgalIndia Region Head HR, Moody's Corporation
Srikrishnan (SK) VHead of Enterprise Sales, Hero Vired
Dr. Swatee SarangiGlobal Head - Learning, Leadership & Organization Development, Dr. Reddy's Laboratories
Anil SanthapuriDirector of Learning and Development, CGI
Deeksha Kamotra Arora
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